Swiftly after successfully mastering Sim City 4, my city building
desires became apparent once more. Following numerous hours of gameplay,
I began searching for an alternative to Sim City 4. Owing to an
advertisment on Steam, I discovered Cities XL 2012. It immediately
appealed to me owing to it being a more recent release as opposed to Sim
City 4. With a new Sim City being released, will Cities XL ensure that
your hunger for sculpting and conjuring cities is appeased?
Upon
commencing Cities XL 2012, you are given the opportunity to delve into
the tutorial. I recommended playing the tutorial if you are new to the
series or the city-building genre itself. The tutorial covers some basic
tools that the player will need to utilise to construct their city. It
explains how to place roads and zone lots throughout your city. You are
given the opportunity to select an area within a region to commence
building your city. These regions are displayed on a globe that offers
an extensive array of maps. You can filter these maps by their
difficulty, region and the resources available. This menu also keeps a
list of all your cities allowing you to swap cities as you please. It
also tracks the achievements you earn whilst your city grows.
Cities
XL 2012 allows you to construct an array of buildings within your city.
These buildings are divided into categories. The housing category must
be utilised within your city to grant workers a home. The individuals
that reside in your city comprise of four categories. These residential
categories are unskilled and skilled workers, executives and elites.
Each category will possess their own wishes and demands for the city.
Unskilled workers are relatively satisfied with minimal services and
leisure as opposed to elites who will demand more from your city. As
your city expands, you gain access to medium and high density lots.
As
individuals flock your city seeking vast opportunities and housing,
they will also be seeking employment. A large amount of the population
will proceed to work in the industrial field. The industrial category is
divided into categories including the food industry, heavy industry,
manufacturing industry, high tech industry and offices. Each industrial
category will employ individuals from different residential backgrounds.
For example, the heavy industry employs primarily unskilled workers.
Once again, as the city's growth increases, higher density lots will
become available to you.
Another category of lots you have access to within the game is commerce.
This includes retail buildings, hotels and leisure facilities. The
quality and quantity of the commerce buildings within your city can have
a negative or positive impact on the population's overall satisfaction.
The commerce buildings also generate numerous jobs for individuals
living within your city.
Utilities play a fundamentally important
role regarding the progression of your city. People may demand access
to certain utilities such as electricity and water. They may become
unhappy if the cost of utilities becomes extortionate. City services are
crucial in keeping the population of your city satisfied. As the
residential categories expand within your city, so will their demands.
Executives and elites demand more inclusion of city services such as
schools and police stations. Cities XL 2012 allows you to decorate your
city to an extent. It allows you to place areas such as plazas and
include landmarks within your city. This not only improves the
appearance of your city but your population's satisfaction too.
The
transportation panel grants you access to an array of tools that make
commuting and traversing your city easy for your inhabitants. As the
growth of your city increases, the amount of road types will increase.
Each road type possesses a unique price and maximum capacity of
commuters.
The budget panel is an important tool when attempting
to successfully run a city. The general tab highlights the overall
income and expenses of the city. The taxes panel allows you to raise and
lower the taxes throughout the city. Always keep in mind that this will
also have an impending impact upon your population. The third panel
provides a breakdown of the most profitable and expensive resources
within the city. The loans section grants you access to loans that help
you combat debt or improve your city in someway.
Satisfaction is a crucial concept within this title. The population
panel provides a breakdown of statistics regarding the circumstances of
your inhabitants within the city. It highlights numerous statistics such
as the home filling rate, the quantity of jobs available and the amount
of citizens that reside within your city. It also highlights
unemployment which allows you to act and place suitable career lots for
various residential categories. There is a panel that displays the
citizens' satisfaction regarding their expenses and how much money they
earn from their career. There is also a panel that demonstrates how
happy the citizens are regarding the environment and services available
within the city. The resource panel provides an intricate look at the
usage of freight and transportation. This grants you the opportunity to
improve or remove resources where you see fit. The public transport
panel highlights the efficiency of public transport such as taking the
bus. This allows you to determine if inclusion of more buses is
necessary for your city.
The satisfaction panels located in the top right hand corner allow you
to hover over a category to reveal their satisfaction levels. These are
presented with a percentage and is a swift method of discovering the
satisfaction present within your city. If you click an individual
category, it grants you access to an intricate breakdown of what that
category is pleased with, what they demand and anything they are unhappy
about.
The side panel located on the right hand side grants you
access to even more panels displaying satisfaction. It's becoming
abundantly clear that satisfaction is what allows your city to grow and
progress. The population tab locates the four categories individually
and pinpoints where they reside within your city. The satisfaction tab
highlights the population's satisfaction with the quality and quantity
of services within the city such as schools and hospitals. The economy
tab highlights jobs and vacant jobs within the city. Noise and air
pollution are exposed in the environment tab. The resources tab locates
areas within your city that resources such as oil and water can be
retrieved. The transportation tab measures traffic satisfaction within
your city and highlights the bus/metro lines utilised.
I
approached this game with an open mind, trying extremely hard not to
compare it to Sim City 4. It is an extremely enjoyable title which will
indeed fill the void for city builders everywhere awaiting the release
of Sim City in 2013. The title is extremely in-depth with the statistics
and criteria a player may have to meet to keep people happy. Overall,
it is an accessible game for someone who may not be familiar with a
city-building game. With the range of difficulties available, it
provides a challenge for a range of individuals. Cities XL 2012 is no
Sim City by any means, but that being said, why would anyone want that?
It's a fresh spin to the city-building genre and a title I think
everyone should at least try.
Thanks for reading,
Hannah
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