Upon discovering that multiplayer would be implemented in
Mass Effect 3, it left me with an extreme feeling of apprehension. I believe many
would concur that the inclusion of multiplayer within Mass Effect was not a necessity.
The series is renowned for the prowess it possesses in conjuring an illustrious
single player experience. With such powerful story telling capabilities and a
remarkable following, would implementing a multiplayer function damage the
reputation of such a successful series? I’ll be discussing the multiplayer capabilities
presented in the Mass Effect 3 demo.
For those who may be apprehensive regarding story spoilers in
the demo, the campaign and multiplayer modes are completely separate. Once you
begin the demo, you are prompted to select a character. You must assign a class
to your character before proceeding to matchmaking. There are six classes to choose from with each
class possessing unique attributes and abilities, which will aid you throughout
the multiplayer experience. As you progress and gain experience points, you
will unlock additional characters within each class.
Upon selecting your class, the option to customise your
character is presented. The demo allows
you to customise the primary and highlight colour of your character’s armour.
It also allows you to assign your character a unique name. As you level up,
additional customisation options unlock such as patterns, pattern colour and
lights.
Along with experience points, you receive additional points when
levelling up that are utilised to improve abilities such as weapon damage and
health. As your level increases, additional weapons become available. This
allows you increased flexibility when choosing a suitable kit and weapon
layout. Details of a weapon’s capability and statistics are displayed which
simplifies the task of choosing a suitable weapon for your unique playing
style. After completing an objective during a match, you are rewarded credits
which allow you to purchase packs that include additional weaponry, items and
characters.
The demo allows you to create a lobby which can be toggled
to private or public access. Four players are able to simultaneously partake in
each match. The multiplayer sets you against waves of enemies with the primary
objective of surviving. It also presents secondary objectives such as uploading
data and defeating specific enemies. Completion of the secondary objectives
awards you with credits, as I mentioned earlier.
There are three difficulties present within the demo, which are
represented by ‘bronze, silver and gold’ categories. The demo provides two maps
for you to battle the waves of enemies presented. As you traverse the map and
defeat enemies, you are rewarded experience points for completing various
challenges such as; achieve 25 kills or 10 headshots. There are ten waves
present in the demo which become increasingly arduous as you progress. As you complete the final wave, you are
required to vacate to the extraction point and survive and combat the remaining
enemies that appear for an allotted time period.
Despite my scepticism regarding the implementing of a
multiplayer mode within Mass Effect, I approached this multiplayer demo with an
open mind. I enjoyed the multiplayer immensely despite it being somewhat
arduous at times. The multiplayer requires a consistent amount of communication
and strategic teamwork to achieve success and reach the final wave. The
multiplayer becomes difficult when members of the team separate and attempt to
defeat the enemies alone.
I still stand by my original statement that the multiplayer
mode is not a necessity for the Mass Effect series, but the multiplayer
experience that has been implemented is an extremely enjoyable addition.
Thank you for taking the time to read.
Hannah
Great read as always Han!
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