This post includes my first piece following the success of Wales today. The three feathers drawn and shaded with one standard pencil. I've included three pictures of the drawing, two have been taken with a camera and one that has been scanned.
The first picture is the image after being scanned:
The second picture is the image captured with a camera:
The third picture is also the image captured with a camera:
Feel free to leave any feedback on the above images. Any suggestions regarding what I could draw next would be appreciated!
Saturday, 17 March 2012
A New Venture...
Owing to my passion for drawing, this section of my blog will showcase my artwork. I'd love you to get involved with this segment. If there is anything you would like to see me draw, please feel free to suggest it to me. I'm always looking for a challenge to test my patience and creativity regarding my artwork.
Thought of anything? Feel free to send me a tweet or comment and I'll get my stationery at the ready!
Thought of anything? Feel free to send me a tweet or comment and I'll get my stationery at the ready!
Sunday, 4 March 2012
The Month Ahead: March 2012
Since the beginning of 2012, the volume of games being
released has been increasing to a slight degree. March sees a massive influx in
releases and a drastic change of pace for us gamers. We find ourselves in that
arduous situation once more where we must choose from an array of tantalising
games. Are you slightly unsure which titles you should purchase from this
bountiful release schedule? I’ll be taking a brief look at some of the titles
which may aid you in determining the ideal releases for you!
SSX
Developer(s): EA Canada
Publisher(s): EA Sports
Genre(s): Sports
Mode(s): Single play, multiplayer
Platform(s): Playstation 3, Xbox 360
Release date(s): February 28, 2012 (NA) March 1, 2012 (NZ
and AU) March 2, 2012 (EU) March 15, 2012 (JP)
Avid gamers worldwide have been anxious for the release of
this highly anticipated title. It was first revealed under the working title of
SSX: Deadly Descents during the Spike
Video Game Awards in 2010.
In SSX, the player
takes control of an individual to snowboard down various real-life mountains.
Examples of where these mountains reside are the Himalayas and the Antarctic.
This is the first game within the SSX series
to utilise real-life locations as opposed to fictional courses. The game allows
the player to utilise helicopters and wingsuits during their snowboarding
experience. SSX also includes
avalanches as you attempt to traverse the snowy landscapes.
The level design within SSX
has altered slightly from previous releases in the franchise. It features
greater open world gameplay and fewer invisible walls and barriers, which
allows the player to experience more freedom when playing the game. SSX utilises the combo system to allow
for the generation of trick points for completing various tricks and moves. The
game features an eclectic range of music from the likes of Run-D.M.C to the Two
Door Cinema Club.
Mass Effect 3
Developer(s): BioWare
Publisher(s): Electronic Arts
Genre(s): Role-playing game
Mode(s): Single play, multiplayer
Platform(s): PC, Playstation 3, Xbox 360
Release date(s): March 6, 2012 (NA) March 8, 2012 (AU) March
9, 2012 (EU) March 15, 2012 (JP)
Mass Effect 3 will
mark the final chapter of the renowned trilogy, which will complete the story
of Commander Shepard. The decisions made during Mass Effect 1 and 2 will directly affect the gameplay within Mass Effect 3. Upon importing your
character, appearance and class can be altered. The character creator featured
in Mass Effect 3 will include more
features and hair-styles than previously available in Mass Effect 2.
The game will showcase tweaks to the combat system and cover
system. The inclusion of instant melee kills and more conventional grenades
will also be present in Mass Effect 3.
A four player multiplayer co-op experience will also be included in the game.
Upon completion of the game, the player will be granted to a New Game+ option
which allows them to continue playing following the end of the main plotline.
It also presents the opportunity to start the story again with their finished
Shepard and collect items they may not have retrieved in their first
playthrough.
Street Fighter X
Tekken
Developer(s): Capcom
Publisher(s): Capcom
Genre(s): Fighting
Mode(s): Single play, multiplayer
Platform(s): PC, Playstation 3, Xbox 360
Release date(s): March 6, 2012 (NA) March 8, 2012 (JP) March
9, 2012 (EU)
Street Fighter X
Tekken is an upcoming crossover fighting game. The game will include
characters from the Street Fighter
and Tekken series. The gameplay will
be based on the 2D gameplay featured within Street
Fighter as opposed to the Tekken series.
The game incorporates elements such as Super Combos and EX Attacks from Street Fighter IV.
Players are required to select two fighters from the Street Fighter and Tekken series when preparing for combat. Both sets of characters
will be controlled utilising the Street
Fighter 6-button system, however, the Tekken
characters possess the ability to perform Tekken
style combos utilising the primary four buttons in a similar manner to the Tekken 4-button system. As the fight progresses, a three sectioned
meter known as the Cross Gauge will fill up with power. Depending on how much
power has been amassed, it grants the player the ability to perform various
techniques and moves such as EX Attacks, Cancels and Super Arts.
The Sims 3:
Showtime
Developer(s): The Sims Studio
Publisher(s): Electronic Arts
Genre(s): Life simulation game
Mode(s): Single play
Platform(s): PC
Release date(s): March 6, 2012 (NA) March 9, 2012 (EU)
The Sims 3: Showtime
is the sixth expansion pack of The Sims 3
series. The introduction of SimPort allows individuals to send performers
on tour to perform shows within their friends’ towns. The player can also invite
your friends to send their Sims to perform for them which also grants them the
ability to customise the venue with props, lights and special effects. The
player can throw items at performers if they wish such as lettuce or flowers.
Choosing not to utilise the SimPort option will not alter of
hinder gameplay with any interactions that do not require SimPort. Using
SimPort allows the player to unlock props, costumes and backgrounds for their Sims.
Sims who visited a player’s town will default to the traits, clothes and
objects that they possess in their game. Players have the ability to converse
with one another via messaging whilst their Sims performed in other towns.
Silent Hill:
Downpour
Developer(s): Vatra Games
Publisher(s): Konami Digital Entertainment
Genre(s): Survival horror
Mode(s): Single play
Platform(s): Playstation 3, Xbox 360
Release date(s): March 13, 2012 (INT)
Silent Hill: Downpour
will be the eighth instalment in the Silent
Hill series. The protagonist is a prisoner by the name of Murphy Pendleton
who is stranded in Silent Hill, after
the prison transport vehicle he was on-board careers off a road. The plot
within Downpour will focus primarily
on Murphy and unrelated to the previous instalments of the series. The events
of Downpour will take place in the
southeastern region of Silent Hill,
which until this release has never been explored in past instalments of Silent Hill.
The protagonist will have access to few firearms and various
breakable melee weapons in Silent Hill:
Downpour. It is only possible to carry one single melee weapon at a time in
the game. Downpour will include side-quests
that will alter depending on the individual’s playing style. Buildings that
were featured in past instalments of Silent Hill such as the hospital and school
will not be included in Downpour. The
element of water plays a fundamental role in this title, with torrential rain
being featured.
Resident Evil:
Operation Racoon City
Developer(s): Slant Six Games
Publisher(s): Capcom
Genre(s): Action
Mode(s): Single play, multiplayer
Platform(s): PC, Playstation 3, Xbox 360
Release date(s):
March 20, 2012 (NA) March 22, 2012 (AU) March 23, 2012 (EU) April 26,
2012 (JP) (Playstation 3 & Xbox 360) May 18, 2012 (EU & NA) (PC)
The plot of Resident
Evil: ORC will take place during the events of Resident Evil 2 and Resident
Evil 3: Nemesis. The game is set
within Racoon City where the
residents have transformed into zombies following an outbreak of the T-virus, a
biological weapon developed by the pharmaceutical company Umbrella. The player
will take the role of either an officer of the Umbrella Security Service (USS)
or the United States Special Operations Force. Each side is assigned with their
own individual task to complete. The members of the USS are assigned the task
of destroying evidence regarding Umbrella’s illegal activities, including
eliminating survivors of the outbreak. The Special Operations team is assigned
with the task of exposing the actions of the company. Resident Evil: ORC will require the player to make ‘what-if’
decisions throughout the game.
There are twelve playable characters in Resident Evil: ORC,
with six characters for each team. Alongside the single player mode, the game
also includes a four-player co-op experience which pits the USS against the US
Special Operations task force.
With such a tremendous selection of games being released in
March, the pockets of gamers are going to be stretched to full capacity.
Hopefully this brief look at a handful of titles being released will aid you in
making a decision regarding which ones you should purchase. I’ve also included
a list of other titles being released which may capture your interest. I’d like
to thank you for taking the time to read this article.
Many thanks,
Hannah
List of releases: VGReleases
Saturday, 18 February 2012
Final Fantasy XIII-2 Review
Following the release of Final
Fantasy XIII, the segregation between Final
Fantasy fans has become abundantly clear. Many fans were dissatisfied with
the quality of the release and the apprehension regarding the release of Final Fantasy XIII-2 became apparent. I,
for one, enjoyed Final Fantasy XIII
immensely but still proceeded to approach this release with an unbiased opinion
and open mind.
Despite the appearance of this title closely resembling its
predecessor, Final Fantasy XIII-2
showcases enhancements to gameplay and an extremely engaging plotline and
narrative. Although it is indeed a sequel to Final Fantasy XIII, there are clear examples of alterations
throughout this title.
Final Fantasy XIII-2
features random encounters as you traverse a location. This feature allows for
bountiful combat opportunities, but can be somewhat frustrating as they appear
frequently and can hinder your progress. As these random encounters take place,
you are greeted with an encounter circle. If you vacate so that no enemies are
present within the circle, you flee the battle and are not required to engage
in combat. A mog clock is also displayed upon enemies appearing .The mog clock
is a countdown system that represents the opportunity to achieve a pre-emptive
strike upon the enemy. The quicker you engage the first strike upon the enemy,
the more opportunity there is to successfully administer a pre-emptive strike.
Paradigms allow you to customise your party’s formation and
strategy for battle. Various formations will aid you in combating enemies and
bosses. A formation that allows you to defeat one group of enemies may not work
on others. Players can now assign monsters to their paradigms within Final Fantasy XIII-2. Upon defeating a specific
enemy, you are granted access to allocate them to your paradigm. Each monster possesses
unique abilities and attributes, which can be developed within the crystarium. Upon
selecting a monster, the formations available to you within the paradigms
expand.
Final Fantasy XIII-2
grants you access to a trusty companion known as a Moogle. A Moogle’s bobble
will glow when you are within the vicinity of special items and treasures. It
may also help you discover artefacts and lead you to locations where live
triggers are present. A Moogle also has a unique function known as ‘The Moogle
Hunt.’ Treasure sphere and other objects which are out of phase with the
current timeline will reside across various locations. These hidden objects
will be made noticeable by a shimmering aura. With Moogle’s assistance, the
paradox effect is dispelled and will allow access to the now-tangible object.
Final Fantasy XIII-2
places a massive emphasis on conversing with people throughout the various
locations. You are able to converse with individuals and discover information
that is sometimes helpful regarding the storyline. The characters may also
converse amongst themselves, especially during live triggers. These live triggers
appear occasionally and are an opportunity to discover more about the character
and sometimes topics such as location and history. Upon receiving a question
during these live triggers, there are four unique responses present, depending
on the nature of the discussion. This directly affects the response of the
other character you are conversing with. As you make progress, people may
proposition you with missions you may wish to undertake. You are not required to
partake in these missions, they are simply side missions. Upon completion, you
will receive a reward for your efforts.
During selected parts of the game, you have access to
Chocobos. Upon mounting a Chocobo, you may traverse the map freely with no worry
of being attacked or having to engage in combat. Chocobo’s also grant you
access to locations you may be unable to reach on foot. You must feed a Chocobo
a gysahl green before they will allow you to mount them.
Throughout the Final
Fantasy XIII-2 experience, you are required to time travel through the
Historia Crux. It acts as a compass for navigating time and allows you to
select a year and location that you wish to travel to. With each gate successfully
unlocked, more locations become available to you. Gate seals allow you to close
various locations within the Historia Crux. Upon closing a location, it resets
part of their history. It can also be utilised to rewind to a point before an
artefact was obtained, allowing you to complete past mysteries again.
Whilst you travel to plentiful locations, you may discover a
function known as a temporal rift. To progress further, you must unravel the
mystery presented and resolve the anomaly. You may also encounter cinematic
actions within Final Fantasy XIII-2.
During the cinematic action segment, you will be prompted to complete a button
sequence. Upon completing this sequence perfectly, you receive a random bonus.
Decision making is a primary feature within Final
Fantasy XIII-2. The game will present you with a situation and prompt you
to select an action to resolve the predicament.
Owing to the difficulty of individual enemies within Final Fantasy XIII-2, you may find
yourself seeking robust weaponry and items to aid you in your quest. Chocolina’s
Shop appears in various locations throughout the game. The shop grants you bountiful
amounts of weapons, items and accessories to compliment your character’s abilities.
Each accessory possesses a unique attribute, and clever combinations will improve
the capabilities of your characters. Weapons can also be optimised to focus on
strength, magic and HP.
The quality of presentation within Final Fantasy XIII-2 is phenomenal which swiftly captured my
interest. The inclusion of music and sound created a powerful atmosphere in specific
sections of the game. I did find occasionally the use of specific tracks became
repetitive but, was utilised effectively for the most part. Final Fantasy XIII-2 combines a
harrowing storyline with a light-hearted connection between two protagonists,
creating an emotion-wrenching experience for the player. If you were not a fan
of Final Fantasy XIII, chances are
this title will not sway your opinion. If you’re possibly a fan of the older
releases within the Final Fantasy
series or have not played the prequel, this game may present a new lease of
life for you. It provides a brief summary of the prequel so this game is
accessible to avid fans of Final Fantasy
or those who are just beginning their journey.
Thanks for reading,
Hannah
Thursday, 16 February 2012
Mass Effect 3: Multiplayer Demo
Upon discovering that multiplayer would be implemented in
Mass Effect 3, it left me with an extreme feeling of apprehension. I believe many
would concur that the inclusion of multiplayer within Mass Effect was not a necessity.
The series is renowned for the prowess it possesses in conjuring an illustrious
single player experience. With such powerful story telling capabilities and a
remarkable following, would implementing a multiplayer function damage the
reputation of such a successful series? I’ll be discussing the multiplayer capabilities
presented in the Mass Effect 3 demo.
For those who may be apprehensive regarding story spoilers in
the demo, the campaign and multiplayer modes are completely separate. Once you
begin the demo, you are prompted to select a character. You must assign a class
to your character before proceeding to matchmaking. There are six classes to choose from with each
class possessing unique attributes and abilities, which will aid you throughout
the multiplayer experience. As you progress and gain experience points, you
will unlock additional characters within each class.
Upon selecting your class, the option to customise your
character is presented. The demo allows
you to customise the primary and highlight colour of your character’s armour.
It also allows you to assign your character a unique name. As you level up,
additional customisation options unlock such as patterns, pattern colour and
lights.
Along with experience points, you receive additional points when
levelling up that are utilised to improve abilities such as weapon damage and
health. As your level increases, additional weapons become available. This
allows you increased flexibility when choosing a suitable kit and weapon
layout. Details of a weapon’s capability and statistics are displayed which
simplifies the task of choosing a suitable weapon for your unique playing
style. After completing an objective during a match, you are rewarded credits
which allow you to purchase packs that include additional weaponry, items and
characters.
The demo allows you to create a lobby which can be toggled
to private or public access. Four players are able to simultaneously partake in
each match. The multiplayer sets you against waves of enemies with the primary
objective of surviving. It also presents secondary objectives such as uploading
data and defeating specific enemies. Completion of the secondary objectives
awards you with credits, as I mentioned earlier.
There are three difficulties present within the demo, which are
represented by ‘bronze, silver and gold’ categories. The demo provides two maps
for you to battle the waves of enemies presented. As you traverse the map and
defeat enemies, you are rewarded experience points for completing various
challenges such as; achieve 25 kills or 10 headshots. There are ten waves
present in the demo which become increasingly arduous as you progress. As you complete the final wave, you are
required to vacate to the extraction point and survive and combat the remaining
enemies that appear for an allotted time period.
Despite my scepticism regarding the implementing of a
multiplayer mode within Mass Effect, I approached this multiplayer demo with an
open mind. I enjoyed the multiplayer immensely despite it being somewhat
arduous at times. The multiplayer requires a consistent amount of communication
and strategic teamwork to achieve success and reach the final wave. The
multiplayer becomes difficult when members of the team separate and attempt to
defeat the enemies alone.
I still stand by my original statement that the multiplayer
mode is not a necessity for the Mass Effect series, but the multiplayer
experience that has been implemented is an extremely enjoyable addition.
Thank you for taking the time to read.
Hannah
Sunday, 12 February 2012
The Cinema: An Oscar Winning Experience?
Having ventured to the cinema this week, I swiftly uncovered
the alarming expense and annoyances involved in the cinema experience. For the
most part, attending the cinema is a pleasant experience. The vast array of
films on display means that there’s a choice of film for everyone. A bountiful
selection of confectioneries and refreshments ensures that your hunger and
thirst is quenched as you enjoy the latest blockbuster. With such a picture
perfect image presented, people often neglect the extreme expense and
annoyances that are associated with the cinema. This article will be focusing
on observations I’ve made whilst partaking in public film viewing.
Upon selecting a film to view, you are prompted to pay a fee
for your ticket. I fully appreciate that profit must be accumulated in some
form, but requesting seven pounds for a film that’s being displayed for merely
an hour and a half seems preposterous. It seems increasingly ludicrous when you
consider that said film will become available on DVD within a matter of months
for a similar price.
Having received your ticket, you find yourself craving some
of the sweet confectionaries and refreshments on display. You scuttle over
fixated with the multitude of sweet treats available to you. Once you’ve
selected which mouth-watering sweets you wish to purchase, you find yourself
having to part with over ten pounds to enjoy them. Ten pounds may seem like an
exaggerated figure, but if you examine the prices of these products
meticulously, it becomes abundantly clear that ten pounds doesn’t purchase much
in the cinema.
The extravagant price tags placed within the cinema would be
problematic for any individual. This financial burden would double for those
who have large/extended families. With film trailers constantly being displayed
on the television and online, it’s extremely difficult to escape the advertisement
ploys that are transmitted.
With your tickets in hand and an array of treats and snacks
to devour, you make your way to your selected film. As you enter the designated
screening venue, you glance at the seating area only to discover that it is
full to capacity. To make matters worse, the majority of the audience are
teenagers. You traverse the area, squinting in the darkness searching for a
seat. As you discover one, you proceed to make yourself comfortable in
preparation for the film.
To your disgust, an onslaught of popcorn and confectionaries
is heading your way, followed by sniggers and mild chatter by those aforementioned
teenagers. The film begins and you find it difficult to concentrate with the
running commentary and comments from the individuals around you. Testing your
patience further, the deafening ringing of a mobile phone interrupts the film.
Not to mention the people who insist on purchasing refreshments or taking
bathroom breaks religiously throughout the whole film. As you vacate the
building, you find yourself agitated and confused as to the actual plotline
behind the film you watched.
As I mentioned previously, for the most part, attending the cinema is an enjoyable experience. What I merely wished to point out during this article is something that we come across within everyday life. I believe that partaking in public film watching involves a level of respect. You may agree or disagree with this statement, I’m not quite sure. I feel the acts mentioned above such as the conversing during a film demonstrate a lack of respect for the people around them. If individuals merely thought about how their actions affected others or how they’d feel if the situation were reversed, I think this disruptive attitude would become redundant.
Regarding the financial burden of the cinema, I feel that
prices are ridiculously inflated and major companies do not consider how this
affects their audience. If prices were decreased, it would extend their
audience thus generating similar if not healthier revenue.
I would like to thank you for taking the time to read this
article. I must express my eagerness in hearing your feedback regarding this
article and any article I’ve included here.
Once again, thanks for reading.
Hannah
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